Rust Borrowing is very inconvenient to pass the ownership of a variable to another function and then return the ownership. Rust supports a concept, borrowing, where the ownership of a value is transferred temporarily to an entity and then returned to the original owner entity.
Consider the following −
fn main(){ // a list of nos let v = vec![10,20,30]; print_vector(v); println!("{}",v[0]); // this line gives error } fn print_vector(x:Vec<i32>){ println!("Inside print_vector function {:?}",x); }
The main function invokes a function print_vector(). A vector is passed as a parameter to this function. The ownership of the vector is also passed to the print_vector() function from the main(). The above code will result in an error as shown below when the main() function tries to access the vector v.
| print_vector(v); | - value moved here | println!("{}",v[0]); | ^ value used here after move
This is because a variable or value can no longer be used by the function that originally owned it once the ownership is transferred to another function.
What is Rust Borrowing?
When a function transfers its control over a variable/value to another function temporarily, for a while, it is called borrowing. This is achieved by passing a reference to the variable (& var_name) rather than passing the variable/value itself to the function. The ownership of the variable/ value is transferred to the original owner of the variable after the function to which the control was passed completes execution.
fn main(){ // a list of nos let v = vec![10,20,30]; print_vector(&v); // passing reference println!("Printing the value from main() v[0]={}",v[0]); } fn print_vector(x:&Vec<i32>){ println!("Inside print_vector function {:?}",x); }
Output
Inside print_vector function [10, 20, 30] Printing the value from main() v[0] = 10
Mutable References
A function can modify a borrowed resource by using a mutable reference to such resource. A mutable reference is prefixed with &mut. Mutable references can operate only on mutable variables.
Illustration: Mutating an integer reference
fn add_one(e: &mut i32) { *e+= 1; } fn main() { let mut i = 3; add_one(&mut i); println!("{}", i); }
The main() function declares a mutable integer variable i and passes a mutable reference of i to the add_one(). The add_one() increments the value of the variable i by one.
Illustration: Mutating a string reference
fn main() { let mut name:String = String::from("AdglobPoint"); display(&mut name); //pass a mutable reference of name println!("The value of name after modification is:{}",name); } fn display(param_name:&mut String){ println!("param_name value is :{}",param_name); param_name.push_str(" Rocks"); //Modify the actual string,name }
The main() function passes a mutable reference of the variable name to the display() function. The display function appends an additional string to the original name variable.
Output
param_name value is :AdglobPoint The value of name after modification is:AdglobPoint Rocks
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Awesome blog post.Really thank you! Keep writing.