WebAssembly – Working with C++
In this chapter, we are going to compile a simple C++ program to javascript and execute the same in the browser. Example C++ Program - Reversing a given number. #include…
In this chapter, we are going to compile a simple C++ program to javascript and execute the same in the browser. Example C++ Program - Reversing a given number. #include…
In this guide, we will discuss Scala Arithmetic Operators. Try the following example program to understand all the arithmetic operators available in Scala Programming Language. Example object Demo { def…
In this chapter, we are going to compile a simple C program to javascript and execute the same in the browser. For Example − C Program #include<stdio.h> int square(int n) {…
In this guide, we will discuss Scala Operators. An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations. Scala is rich in built-in operators…
As per the official website of WebAssembly.org, which is available at https://webassembly.org/docs/security/ the main goal of WebAssembly in terms of security is as follows − The security model of WebAssembly has two…
In this guide, we will discuss Scala Access Modifiers. This chapter takes you through the Scala access modifiers. Members of packages, classes or objects can be labeled with the access…
In this guide, we will discuss Scala Classes & Objects. This chapter takes you through how to use classes and objects in Scala programming. A class is a blueprint for…
Dynamic linking is the process in which two or more modules will be linked together during runtime. To demonstrate how dynamic linking works, we will use C program and compile…
In the previous chapter, we have seen how to write code in .wat i.e., WebAssembly text format. The WebAssembly text format will not directly work inside the browser and you need to…
Object-Oriented Principles & Systems The conceptual framework of OOAD Object-Oriented Principles & systems is based upon the object model. There are two categories of elements in an object-oriented system −…