D Programming – Immutable
This topic is about D Programming - Immutable. We often use variables that are mutable but there can be many occasions mutability is not required. Immutable variables can be used…
This topic is about D Programming - Immutable. We often use variables that are mutable but there can be many occasions mutability is not required. Immutable variables can be used…
In this chapter, we will see some techniques to handle inputs and outputs through prolog. We will use some built in predicates to do these tasks, and also see file…
This topic is about D Programming - Templates. Templates are the foundation of generic programming, which involve writing code in a way that is independent of any particular type. A…
In this guide, we will discuss Different and Not in Prolog. Here we will define two predicates — different and not. The different predicate will check whether two given arguments are same or…
This topic is about D Programming - Modules. Modules are the building blocks of D. They are based on a simple concept. Every source file is a module. Accordingly, the…
In this chapter, we will discuss the backtracking in Prolog. Backtracking is a procedure, in which prolog searches the truth value of different predicates by checking whether they are correct…
This topic is about D Programming - Mixins. Mixins are structs that allow mixing of the generated code into the source code. Mixins can be of the following types −…
In this topic we learned about D Programming - Aliases. Alias, as the name refers provides an alternate name for existing names. The syntax for alias is shown below. alias…
This topic is about D Programming - Inheritance. One of the most important concepts in object-oriented programming is inheritance. Inheritance allows to define a class in terms of another class,…
In this chapter, we will discuss recursion and structures in Prolog. Recursion Recursion is a technique in which one predicate uses itself (may be with some other predicates) to find…