The Hypertext Transfer Protocol (HTTP) is an application-level protocol for distributed, collaborative, hypermedia information systems. This is the foundation for data communication for the World Wide Web (i.e. internet) since 1990. HTTP is a generic and stateless protocol which can be used for other purposes as well using extensions of its request methods, error codes, and headers.
This chapter is based on RFC-2616 specification, which defines the protocol referred to as HTTP/1.1. HTTP/1.1 is a revision of the original HTTP (HTTP/1.0). A major difference between HTTP/1.0 and HTTP/1.1 is that HTTP/1.0 uses a new connection for each request/response exchange, where as HTTP/1.1 connection may be used for one or more request/response exchanges.
Audience
This chapter has been prepared for computer science graduates and web developers to help them understand the basic to advanced level concepts related to Hypertext Transfer Protocol (HTTP).
Prerequisites
Before proceeding with this chapter, it is good to have a basic understanding of web concepts, web browsers, web servers, client and server architecture based software.
Overview
The Hypertext Transfer Protocol (HTTP) is an application-level protocol for distributed, collaborative, hypermedia information systems. This is the foundation for data communication for the World Wide Web (i.e. internet) since 1990. HTTP is a generic and stateless protocol which can be used for other purposes as well using extensions of its request methods, error codes, and headers.
Basically, HTTP is a TCP/IP based communication protocol, that is used to deliver data (HTML files, image files, query results, etc.) on the World Wide Web. The default port is TCP 80, but other ports can be used as well. It provides a standardized way for computers to communicate with each other. HTTP specification specifies how clients’ request data will be constructed and sent to the server, and how the servers respond to these requests.
Basic Features
There are three basic features that make HTTP a simple but powerful protocol:
- HTTP is connectionless: The HTTP client, i.e., a browser initiates an HTTP request and after a request is made, the client waits for the response. The server processes the request and sends a response back after which client disconnect the connection. So client and server knows about each other during current request and response only. Further requests are made on new connection like client and server are new to each other.
- HTTP is media independent: It means, any type of data can be sent by HTTP as long as both the client and the server know how to handle the data content. It is required for the client as well as the server to specify the content type using appropriate MIME-type.
- HTTP is stateless: As mentioned above, HTTP is connectionless and it is a direct result of HTTP being a stateless protocol. The server and client are aware of each other only during a current request. Afterwards, both of them forget about each other. Due to this nature of the protocol, neither the client nor the browser can retain information between different requests across the web pages.
HTTP/1.0 uses a new connection for each request/response exchange, where as HTTP/1.1 connection may be used for one or more request/response exchanges.
Basic Architecture
The following diagram shows a very basic architecture of a web application and depicts where HTTP sits:
The HTTP protocol is a request/response protocol based on the client/server based architecture where web browsers, robots and search engines, etc. act like HTTP clients, and the Web server acts as a server.
Client
The HTTP client sends a request to the server in the form of a request method, URI, and protocol version, followed by a MIME-like message containing request modifiers, client information, and possible body content over a TCP/IP connection.
Server
The HTTP server responds with a status line, including the message’s protocol version and a success or error code, followed by a MIME-like message containing server information, entity meta information, and possible entity-body content.
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