Lua – Game Programing
In this chapter we will learn about Lua Game Programing. Lua is used in a lot of game engines due to its simple language structure and syntax. The garbage collection…
In this chapter we will learn about Lua Game Programing. Lua is used in a lot of game engines due to its simple language structure and syntax. The garbage collection…
In this chapter we will discuss about Lua Database Access. For simple data operations, we may use files, but, sometimes, these file operations may not be efficient, scalable, and powerful.…
In this chapter we will discuss about Lua - Web Programming. Lua is a highly flexible language and it is often used in multiple platforms including web applications. The Kepler…
Introduction to OOP In this chapter we will discuss about Lua - Object Oriented. Object Oriented Programming (OOP), is one the most used programming technique that is used in the…
Lua uses automatic memory management that uses garbage collection based on certain algorithms that is in-built in Lua. As a result of automatic memory management, as a developer − No…
In this topic we will discuss about Lua - Debugging. Lua provides a debug library, which provides all the primitive functions for us to create our own debugger. Even though,…
In this topic we will discuss about Lua - Operating System Facilities. In any application, it is often required for to access Operating System level functions and it is made…
We often need math operations in scientific and engineering calculations and we can avail this using the standard Lua library math. The list of functions available in math library is…
Lua standard libraries provide a rich set of functions that is implemented directly with the C API and is in-built with Lua programming language. These libraries provide services within the…
Need for Error Handling In this chapter we will discuss about Lua - Error Handling. Error handling is quite critical since real-world operations often require the use of complex operations,…