C# – Encapsulation

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C# - Encapsulation

C# Encapsulation is defined ‘as the process of enclosing one or more items within a physical or logical package’. Encapsulation, in object-oriented programming methodology, prevents access to implementation details.

Abstraction and encapsulation are related features in object-oriented programming. Abstraction allows making relevant information visible and encapsulation enables a programmer to implement the desired level of abstraction.

An access specifier defines the scope and visibility of a class member.

C# Encapsulation supports the following access specifiers −

  • Public
  • Private
  • Protected
  • Internal
  • Protected internal

Public Access Specifier

Public access specifier allows a class to expose its member variables and member functions to other functions and objects.

The following example illustrates this

using System;

namespace RectangleApplication {
   class Rectangle {
      //member variables
      public double length;
      public double width;
      
      public double GetArea() {
         return length * width;
      }
      public void Display() {
         Console.WriteLine("Length: {0}", length);
         Console.WriteLine("Width: {0}", width);
         Console.WriteLine("Area: {0}", GetArea());
      }
   }//end class Rectangle
   
   class ExecuteRectangle {
      static void Main(string[] args) {
         Rectangle r = new Rectangle();
         r.length = 4.5;
         r.width = 3.5;
         r.Display();
         Console.ReadLine();
      }
   }
}

The following result −

Length: 4.5
Width: 3.5
Area: 15.75

In the preceding example, the member variables length and width are declared public, so they can be accessed from the function Main() using an instance of the Rectangle class, named r.

The member function Display() and GetArea() can also access these variables directly without using an instance of the class.

Private Access Specifier

Private access specifier allows a class to hide its member variables and member functions from other functions and objects. Only functions of the same class can access its private members. Even an instance of a class cannot access its private members.

The following example illustrates this

using System;

namespace RectangleApplication {
   class Rectangle {
      //member variables
      private double length;
      private double width;
      
      public void Acceptdetails() {
         Console.WriteLine("Enter Length: ");
         length = Convert.ToDouble(Console.ReadLine());
         Console.WriteLine("Enter Width: ");
         width = Convert.ToDouble(Console.ReadLine());
      }
      public double GetArea() {
         return length * width;
      }
      public void Display() {
         Console.WriteLine("Length: {0}", length);
         Console.WriteLine("Width: {0}", width);
         Console.WriteLine("Area: {0}", GetArea());
      }
   }//end class Rectangle
   
   class ExecuteRectangle {
      static void Main(string[] args) {
         Rectangle r = new Rectangle();
         r.Acceptdetails();
         r.Display();
         Console.ReadLine();
      }
   }
}

The following result −

Enter Length:
4.4
Enter Width:
3.3
Length: 4.4
Width: 3.3
Area: 14.52

In the preceding example, the member variables’ length and width are declared private, so they cannot be accessed from the function Main(). The member functions AcceptDetails() and Display() can access these variables.

Protected Access Specifier

Protected access specifier allows a child class to access the member variables and member functions of its base class. This way it helps in implementing inheritance. We will discuss this in more detail in the inheritance chapter.

Internal Access Specifier

Internal access specifier allows a class to expose its member variables and member functions to other functions and objects in the current assembly.

The following program illustrates this

using System;

namespace RectangleApplication {
   class Rectangle {
      //member variables
      internal double length;
      internal double width;
      
      double GetArea() {
         return length * width;
      }
      public void Display() {
         Console.WriteLine("Length: {0}", length);
         Console.WriteLine("Width: {0}", width);
         Console.WriteLine("Area: {0}", GetArea());
      }
   }//end class Rectangle
   
   class ExecuteRectangle {
      static void Main(string[] args) {
         Rectangle r = new Rectangle();
         r.length = 4.5;
         r.width = 3.5;
         r.Display();
         Console.ReadLine();
      }
   }
}

The following result −

Length: 4.5
Width: 3.5
Area: 15.75

In the preceding example, notice that the member function GetArea() is not declared with any access specifier. Then what would be the default access specifier of a class member if we don’t mention any? It is private.

Protected Internal Access Specifier

The protected internal access specifier allows a class to hide its member variables and member functions from other class objects and functions, except a child class within the same application. This is also used while implementing inheritance.

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