F# – Events

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F# Events allow classes to send and receive messages between one another. In GUI, events are user actions like the key press, clicks, mouse movements, etc., or some occurrence like…

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F# Interfaces

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F# - Interfaces provide an abstract way of writing up the implementation details of a class. It is a template that declares the methods the class must implement and expose…

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F# – Classes

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F# Classes are types that represent objects that can have properties, methods, and events. ‘They are used to model actions, processes, and any conceptual entities in applications’. Syntax F# Classes…

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F# – Delegates

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F# delegates is a reference type variable that holds the reference to a method. The reference can be changed at runtime. F# delegates are similar to pointers to functions, in…

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